133 Clone Graph
Clone an undirected graph. Each node in the graph contains a label and a list of its neighbors.
- OJ's undirected graph serialization: Nodes are labeled uniquely.
We use # as a separator for each node, and , as a separator for node label and each neighbor of the node.
As an example, consider the serialized graph {0,1,2#1,2#2,2}
. The graph has a total of three nodes, and therefore contains three parts as separated by #. First node is labeled as 0. Connect node 0 to both nodes 1 and 2. Second node is labeled as 1. Connect node 1 to node 2.
Third node is labeled as 2. Connect node 2 to node 2 (itself), thus forming a self-cycle.
Visually, the graph looks like the following:
1
/ \
/ \
0 --- 2
/ \
\_/
Solution
/**
* Definition for undirected graph.
* struct UndirectedGraphNode {
* int label;
* vector<UndirectedGraphNode *> neighbors;
* UndirectedGraphNode(int x) : label(x) {};
* };
*/
class Solution {
public:
UndirectedGraphNode *cloneNode(UndirectedGraphNode *node, unordered_map<int, UndirectedGraphNode*>& cloned) {
if ( cloned.find(node->label) != cloned.end() ) return cloned[node->label];
UndirectedGraphNode *copy = new UndirectedGraphNode(node->label);
cloned[node->label] = copy;
for ( auto i: node->neighbors ) {
auto *copy1 = cloneNode(i, cloned);
copy->neighbors.push_back(copy1);
}
return copy;
}
UndirectedGraphNode *cloneGraph(UndirectedGraphNode *node) {
if ( node == NULL ) return NULL;
unordered_map<int, UndirectedGraphNode*> cloned;
return cloneNode(node, cloned);
}
};
Note
- Note to pass by reference via (
unordered_set<int>& cloned
), so that the change incloned
is recorded. - Add the new node to the graph first, then connect to its neighbors. If I do it the other way around, the node connecting to itself will cause dead lock...